Play Hearts — Free

The classic four-player trick-taking card game. Pass three cards, follow suit, and dodge every heart and the Queen of Spades — the lowest score wins. Or take them all and shoot the moon.

Current trick
Your hand ♥ not broken

What is Hearts?

Hearts is a classic four-player trick-taking card game played with a standard 52-card deck, and it has been a fixture of card tables and computer desktops for generations. On vygam you take the South seat and play against three computer opponents seated to your West, North and East. The whole deck is dealt out evenly, thirteen cards to each player, and the object turns the usual idea of a card game upside down: you are trying to score as few points as possible. Every heart you collect is worth one penalty point, and the dreaded Queen of Spades is worth a hefty thirteen, so the smart player spends each hand carefully shedding danger and steering the painful cards toward everyone else.

What makes Hearts so enduring is the blend of short-term tactics and long-game strategy. Before a hand begins you pass three of your cards to another player, and the direction of that pass rotates every deal — left, then right, then across, then a hand with no passing at all — which keeps you constantly rethinking your plan. During play you must follow the suit that was led whenever you can, so a hand that looks safe can suddenly turn treacherous when you run out of a suit and are forced to take a trick you never wanted. The game ends when any player crosses one hundred points, and the person with the lowest total at that moment is crowned the winner. Master the art of ducking tricks and dumping the Queen, and you will out-think the table hand after hand.

How to Play

1Each player is dealt 13 cards. First, choose 3 cards to pass — the direction rotates left, right, across, then a no-pass hand.
2Whoever holds the 2♣ leads the first trick. On your turn, click a legal card; illegal cards are dimmed and cannot be played.
3You must follow the led suit if you have it. If you are void in that suit, you may play anything — the perfect chance to dump a heart or the Queen of Spades.
4The highest card of the led suit wins the trick and leads the next. Each heart is 1 point, the Queen of Spades is 13 — and low score wins.

Hearts has a handful of firm rules that keep every hand fair. A card cannot be played, or a lead is blocked, whenever:

  • you hold a card of the led suit but try to play a different suit — you must always follow suit when able;
  • you try to lead a heart before hearts are "broken" (before any heart has been discarded on an earlier trick), unless hearts are all you have left;
  • you try to play a heart or the Queen of Spades on the very first trick — no points may be dropped on the opening trick unless you have nothing else that is legal;
  • you lead the first trick with anything other than the 2♣, which must always start the hand;
  • you expect an off-suit card to win a trick — only the highest card of the suit that was led can take it.

Hearts Tips & Strategy

Hearts is easy to learn but wonderfully deep once you start planning several tricks ahead. These four techniques will turn you from a player who reacts into one who quietly steers every hand toward a low score.

  1. Pass your most dangerous cards

    The pass is your first line of defence. The Queen of Spades, the Ace and King of spades, and any high hearts are the cards most likely to win a painful trick, so send them away when the direction lets you. Passing high spades is especially wise when you hold few of them, because being caught short in spades is exactly how the Queen lands in your lap.

  2. Void a suit to gain freedom

    Being unable to follow a led suit is a gift, not a problem — it lets you discard whatever hurts most, including the Queen of Spades or a stack of hearts. If you hold only one or two cards in a suit, consider getting rid of them early so that later in the hand you can slough your worst cards onto a trick someone else is forced to win.

  3. Hunt the Queen of Spades

    The Queen is thirteen points on her own — more than every heart combined — so tracking her is the heart of good play. If you hold the Ace or King of spades, remember that leading spades can flush the Queen out of another hand, but it also risks catching her yourself. When you are safely void in spades, an opponent leading the suit is your cue to drop the Queen on them without mercy.

  4. Know when to shoot the moon

    If a hand hands you a run of high hearts and the Queen of Spades early, you can flip the scoring by taking every single point card — score zero yourself and stick all three opponents with twenty-six each. It is a bold play that needs control of the lead and enough high cards to guarantee the tricks, but even the threat of it forces opponents to grab a heart or two just to spoil your attempt.

Scoring, Passing & Shooting the Moon

Scoring in Hearts is refreshingly simple, and it is what gives the game its unusual "lowest wins" feel. At the end of every hand the point cards are tallied: each of the thirteen hearts is worth one point, and the Queen of Spades is worth thirteen, for a total of twenty-six penalty points shared out across the four players. Because points are bad, a clean hand where you dodge every heart and the Queen scores you a perfect zero. Those totals accumulate hand after hand, and the very moment any player's running score reaches one hundred, the game stops and whoever has the fewest points is the winner — so a single careless trick late in a match can undo a dozen careful hands.

The passing phase is the strategic engine that keeps Hearts fresh. Before each hand you hand three of your cards to another player, and the direction cycles: pass to the left on the first hand, to the right on the second, straight across on the third, and then a fourth "keeper" hand with no pass at all before the pattern repeats. This rotation means the cards you receive are always a fresh puzzle, and the cards you send away are a chance to sabotage a rival. The one spectacular exception to normal scoring is "shooting the moon": if a single player manages to capture all thirteen hearts and the Queen of Spades in one hand, the tables turn completely — that player scores zero while each of the other three is charged the full twenty-six points. It is the highest-risk, highest-reward play in the game, and pulling it off feels unforgettable.

FAQ

Is Hearts free to play?

Yes — Hearts on vygam is completely free. There is no download and no sign-up; it plays instantly in your browser against three computer opponents.

How do you play Hearts?

Four players each get 13 cards. You pass three cards, then play tricks: you must follow the led suit if you can, and the highest card of the led suit wins the trick. Each heart is worth 1 point and the Queen of Spades is worth 13 — and points are bad, so the lowest total wins.

What is the Queen of Spades worth in Hearts?

The Queen of Spades is worth 13 penalty points — the single most costly card in the game. Because each heart is only 1 point, avoiding the Queen of Spades is usually your top priority on every hand.

What does shooting the moon mean?

Shooting the moon means deliberately taking every single heart and the Queen of Spades in one hand. Instead of collecting 26 penalty points you score 0, and all three opponents are hit with 26 points each. It is risky but can flip a losing game around.

When can I lead a heart in Hearts?

You cannot lead a heart until hearts have been broken — that is, until someone has discarded a heart on an earlier trick. The only exception is when hearts are the only cards left in your hand, in which case you may lead one.

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