Play Farkle — Free
The classic push-your-luck dice game, right in your browser. Roll six dice, set aside the scoring 1s, 5s and triples, then make the big call — bank your points, or roll again for more and risk a farkle that wipes the turn. First to 10,000 wins. No download, no sign-up.
Click the scoring dice you want to keep, then Set Aside & Roll to push your luck, or Bank to lock in your points. Roll no scoring dice at all and you Farkle — losing everything unbanked this turn.
What is Farkle?
Farkle is one of the most popular push-your-luck dice games in the world — a fast, tense, gambler's-heart game played with six ordinary dice and nothing more. Known under many names over the years, including 10,000, Zilch, Greed, Squelch and Hot Dice, it has been passed around family tables and pub corners for generations precisely because the rules fit on a napkin but the decisions never get old. On your turn you throw the dice, pull out whatever scores — a single 1, a single 5, a three-of-a-kind, a run or a set of pairs — and then face the only question that matters in Farkle: do you bank the points you have safely, or do you scoop up the leftover dice and roll again for more? Every extra roll is a gamble, because the roll that gives you nothing at all takes away everything you have gathered that turn. On vygam you play a full, standard version of Farkle for free against a computer opponent, with nothing to download and no account to make.
What makes Farkle so addictive is the way it turns simple arithmetic into raw nerve. The dice have no memory and no strategy can change the odds of a throw, yet the game is far from mindless: knowing when to stop is a genuine skill, and the difference between a disciplined player and a reckless one shows up clearly over a full game to 10,000. One player banks a steady 350 and passes the dice; another gets greedy, keeps rolling a lonely pair of dice, and farkles away 2,000 hard-won points in a single unlucky throw. That swing between caution and courage — the little jolt of "just one more roll" — is the whole appeal. It is a game you can teach a child in a minute and still lose to your own bad judgement an hour later, which is exactly why it has stayed a favourite for so long and plays so well as a quick thinking break in the browser.
How to Play Farkle
The rhythm of Farkle is roll, keep, decide — over and over until you bank or bust. A handful of firm rules keep every turn clean, and it is worth knowing the moves that are simply not allowed:
- you cannot end a roll without setting aside at least one scoring die — a roll that scores must give up something before you continue;
- you cannot keep a non-scoring die such as a lone 2, 3, 4 or 6 — only 1s, 5s and valid combinations can be set aside;
- you cannot bank points you have not secured — only dice you have set aside this turn count, and only once you press Bank;
- if a roll produces no scoring dice, the turn is over instantly and all unbanked points are lost — there is no way to rescue a farkle.
Scoring on vygam follows the standard Farkle table. Single 1s and 5s always score; every other single die is worthless on its own and only counts as part of a triple or better. Here is the full scoring chart used at this table:
| Combination | Scores |
|---|---|
| Single 1 | 100 |
| Single 5 | 50 |
| Three 1s | 1,000 |
| Three 2s | 200 |
| Three 3s | 300 |
| Three 4s | 400 |
| Three 5s | 500 |
| Three 6s | 600 |
| Four of a kind | Triple value × 2 |
| Five of a kind | Triple value × 3 |
| Six of a kind | Triple value × 4 |
| Straight (1-2-3-4-5-6) | 1,500 |
| Three pairs | 1,500 |
Farkle Tips & Strategy
Farkle is a game of chance, but it rewards a cool head. You cannot change what the dice do, yet every game is decided by dozens of small stop-or-go choices, and playing those well is the whole art of Farkle. These four ideas separate the steady winners from the players who blow up a promising turn.
Know when to bank
The single most important skill in Farkle is stopping. A good rule of thumb is to bank once you have gathered around 300 to 500 points in a turn, especially when only two or three dice remain, because a small handful of dice farkles far more often than beginners expect. Rolling one lonely die gives you barely a one-in-three chance of scoring at all, so risking a big pile of points on it is almost always a bad trade. When the turn total is fat and the dice are few, take the safe money and pass — a banked 400 beats a greedy zero every single time.
The six-dice comeback
The flip side of caution is knowing when to gamble. When you are behind, banking timid little scores will never close the gap, so widen your risk on turns that still have plenty of dice in play. Six or five fresh dice farkle only rarely, which makes early rolls the safest place to keep going and chase a monster turn. If the computer is well ahead, keep rolling while you hold four or more dice and let the low farkle odds work for you — a single big turn built from repeated safe rolls is often the only realistic way to storm back from a deficit.
Chase the hot dice
Hot dice are where Farkle turns thrilling. Whenever all six of your dice have scored, you pick up the whole set and roll again with your turn total carried over — and because six dice almost never farkle, a hot-dice roll is one of the best-value throws in the game. Set your keeping up to reach it when you can: taking every scoring die pushes you toward clearing all six, and clearing all six earns a free fresh roll on top of everything you have banked in the turn. String two or three hot-dice rolls together and a routine turn suddenly becomes 2,000 points or more.
Mind the endgame race
Late in the game your target changes. If banking your current turn would carry you to 10,000, take it and win — never risk the winning score on one more greedy roll. If your opponent is on the brink of 10,000, you may need to abandon caution and push for a huge turn just to keep pace, because a careful 300 will not matter if they finish next turn. Always play the scoreboard, not just the dice in front of you: the right amount of risk on any given turn depends entirely on how close you and the computer are to the finish line.
Understanding Farkle Scoring and the Odds
Once you have played a few turns, the shape of Farkle becomes clear: the scoring is built to reward the rare and punish the greedy. Only two of the six faces score on their own — the 1, worth a generous 100, and the 5, worth 50 — while a lone 2, 3, 4 or 6 is dead weight until it joins a triple. That single fact drives most of the tension. A roll of six dice will almost always contain at least one 1 or 5, so early rolls feel safe; but as you set dice aside and your pool shrinks to two or three, the chance that none of them lands on a 1 or a 5 climbs sharply. With one die left, you score only if it comes up a 1 or a 5, which is a one-in-three shot — the exact moment where so many turns end in a farkle.
The bigger combinations reward genuine rarity. Three of a kind jumps you to hundreds of points, with three 1s worth a chunky 1,000, and every extra matching die multiplies the value — four of a kind doubles the triple, five of a kind triples it, and a full six of a kind is worth four times the base, turning six 1s into a spectacular 4,000. The two full-board specials, a straight from 1 to 6 and three separate pairs, each pay 1,500 and are a satisfying way to clear all six dice in one throw and earn hot dice. Because none of these frequencies can be changed by skill, the smart player simply reads the board honestly: the more dice you hold, the safer the roll, and the fewer you hold, the more a pile of unbanked points is begging to be locked away.
Farkle vs Other Dice Games
If you enjoy dice games like Dice Poker, Sic Bo or Craps, Farkle will feel like their bolder, more personal cousin. Where Sic Bo and Craps are casino games settled by a house and its fixed odds, Farkle is a player-versus-player race with no banker at all — the drama comes entirely from your own decision to stop or to roll one more time. Dice Poker shares Farkle's love of combinations, scoring runs, pairs and multiples of a kind, but Farkle adds the escalating stakes of the push-your-luck format, where the pot you are protecting grows with every roll and can vanish in an instant. That constant, self-inflicted risk is what gives Farkle its unmistakable flavour.
Compared with pure gambling games, Farkle sits in a happy middle ground: the throws are random, but the stopping is up to you, so two players facing identical dice can post wildly different scores based purely on nerve and judgement. It is quick to learn, endlessly repeatable, and every turn tells a tiny story of greed rewarded or greed punished. If you like the roll-and-decide tension of Craps, the combination-hunting of Dice Poker, or a lively round of Bingo, Farkle is the natural next table to try — and on vygam it plays instantly in your browser, for free, against an opponent that never gets tired of one more game.
FAQ
Is Farkle free to play on vygam?
Yes — Farkle on vygam is completely free and plays instantly in your browser against the computer. There is no download and no sign-up; you can play on phone, tablet or desktop whenever you like, and your win record is saved on your own device.
How do you play Farkle?
On your turn you roll six dice and set aside at least one scoring die or combination, such as a single 1, a single 5 or a three-of-a-kind. You then choose to bank the points you have gathered this turn or roll the remaining dice to add more. If a roll produces no scoring dice at all you Farkle and lose every unbanked point from that turn.
What is a Farkle?
A Farkle is a roll that contains no scoring dice whatsoever — no 1s, no 5s and no triples, straight or three pairs. The moment it happens your turn ends immediately and you lose all the points you had built up but not yet banked. Avoiding the farkle by banking at the right time is the entire tension of the game.
What are hot dice in Farkle?
Hot dice happen when all six of your dice have scored across one or more rolls in the same turn. When that happens you may pick up all six dice and roll again with a fresh set, stacking even more points on top of what you have already gathered — as long as you do not farkle before you bank.
How do you win Farkle?
The first player to reach a total of 10,000 banked points wins the game. Points only count once you have banked them, so winning is a balance between pushing your luck for a big turn and banking safely before a farkle wipes your progress. On vygam you play against a computer opponent that follows a simple, cautious banking strategy.