Play Cribbage — Free
The timeless two-player card game. Discard to the crib, cut the starter, peg the play, and count fifteens, pairs and runs on your race to 121 against a computer opponent. No download, no sign-up.
What is Cribbage?
Cribbage is one of the oldest and best-loved card games in the English-speaking world, a two-player duel of arithmetic and nerve that has been played across kitchen tables, pubs and card rooms for more than three hundred years. The game pairs an ordinary 52-card deck with a distinctive scoring track — the cribbage board — whose rows of holes let players mark points by leapfrogging two pegs toward a finish at 121. What makes cribbage special is that scoring never stops: you earn points while you play cards, and again when you count your hand at the end, so every deal is packed with tiny decisions that each nudge you a peg or two closer to the win. This vygam version brings the whole experience to your browser against a computer opponent, with no download and no sign-up.
The heart of the game is a fifth hand called the crib. After the six-card deal, each player throws two cards away into this crib, which belongs to whoever is dealing — a small gift you are forced to give, and a bonus you fight to claim on your own deals. A card is then cut from the rest of the deck as the shared "starter," and all counting treats fives, tens and combinations that add to fifteen as gold. Because scoring rewards fifteens, pairs, runs and clever flushes, a hand that looks unremarkable can hide a surprising number of points, and learning to see them is the lifelong pleasure of the game. Cribbage is quick to learn, endlessly deep to master, and just as fun for a five-minute break as for a long best-of-many-games rivalry.
How to Play
Cribbage has a handful of firm rules, and a move is blocked or a point is denied whenever:
- you try to play a card that would push the running total over 31 — that card is not allowed until the count resets;
- you keep more or fewer than four cards after the discard — exactly two cards must go to the crib;
- you expect a crib flush from only four matching suits — the crib scores a flush only when all five cards, including the starter, share one suit;
- you claim his nobs without the matching jack — nobs is one point only for the jack whose suit equals the starter's suit;
- you count a run out of a fifteen as one thing — fifteens, pairs and runs are all scored separately and stack together.
Cribbage Tips & Strategy
Cribbage blends luck of the cut with real skill, and most of that skill lives in two decisions: what you throw to the crib, and what you lay during the play. These four ideas will quickly lift your average score and win you more close games against the computer.
Feed your own crib, starve your opponent's
The crib belongs to the dealer, so the discard question changes completely depending on who deals. When the crib is yours, throw cards that work together — a pair, two cards that add to five, or a five itself, since fives combine with the many ten-value cards to make fifteens. When your opponent has the crib, do the opposite: split up helpful cards, avoid handing over fives or touching cards like a six and seven, and lean on scattered "junk" that is unlikely to build them points.
Hold fives and cards that add to fifteen
Fifteen is the engine of the whole game, and the five is its most valuable rank because there are sixteen ten-value cards (tens, jacks, queens and kings) waiting to pair with it. When you choose which four cards to keep, favour combinations that already make fifteens on their own, such as a five with a ten-value card, or a six with a nine. A hand rich in fifteens scores well no matter what the starter turns out to be, which makes it a safer keep than a hand betting everything on one lucky cut.
Keep runs and pairs together
Consecutive cards are worth protecting because a run of three counts three points, and a nearby starter can stretch it into a run of four or five, or even a double run worth eight or more. If you are dealt four cards in sequence, think hard before breaking them up. Pairs are similarly efficient — two points guaranteed, with a real chance the starter turns your pair into three of a kind for a jump to six. Cards that touch or match are simply denser in points than the same cards spread across the deck.
Play the pegging with the count in mind
During the play, avoid laying a card that brings the total to five or twenty-one, because either one lets your opponent drop a ten-value card for fifteen or thirty-one. Leading a four rather than a five is a classic safe opening. Watch what your opponent plays: if they lay a card and you can pair it, do so for two points, but remember that a good opponent may be baiting you into a card they can then turn into a run. When in doubt, keep low cards back so you still have something legal to play as the total climbs toward 31.
The Show: How Counting Works
The counting at the end of a deal — traditionally called "the show" — is where cribbage hands reveal their real worth, and it rewards players who can spot combinations quickly. Each player lays down their four kept cards alongside the shared starter, giving five cards to score. You count fifteens first: every distinct group of cards whose values total exactly fifteen is worth two points, where an ace counts as one and every ten, jack, queen and king counts as ten. A single hand can hide several fifteens at once, so it pays to check pairs, triples and larger combinations rather than stopping at the first one you see.
After fifteens come pairs, runs, flushes and his nobs. A pair of matching ranks is two points, three of a kind is six, and four of a kind is a hefty twelve. Runs of three or more consecutive ranks score one point per card, and duplicated ranks create double and triple runs that multiply quickly. A flush pays four when all four cards in your hand share a suit, or five when the starter matches too — though the crib demands all five cards be one suit before it pays anything. Finally, his nobs adds a single point if you hold the jack of the same suit as the starter. The famous maximum is 29: three fives and the matching jack in hand with the fourth five cut as the starter, which stacks sixteen points of fifteens, twelve for the four fives and one for nobs. Learning to add these layers together fluently is exactly what turns a beginner into a cribbage sharp.
FAQ
Is Cribbage free to play?
Yes — Cribbage on vygam is completely free and plays instantly in your browser against a computer opponent. There is no download and no sign-up, and it works on phone, tablet or desktop.
How do you play Cribbage?
Each player is dealt six cards and discards two to the crib, which belongs to the dealer. A starter card is cut, then the two players alternate laying cards during the play, pegging points for fifteens, pairs, runs and thirty-ones. Finally each hand and the crib are counted, and the first player to reach 121 points wins.
How does scoring work in Cribbage?
You score fifteens (two points for every distinct combination of cards adding to 15), pairs (two points a pair), runs (one point per card in a run of three or more), flushes and his nobs, which is one point for holding the jack that matches the suit of the starter card. Face cards count as ten and the ace counts as one for the purpose of fifteens.
What is the crib in Cribbage?
The crib is a fifth hand made from the two cards each player throws away after the deal. It belongs to the dealer, who counts it as a bonus hand after the two regular hands are scored. Because the crib helps the dealer, you throw strong cards into your own crib and try to starve your opponent's crib when they are dealing.
What is a perfect hand in Cribbage?
The highest possible hand is worth 29 points. It is made of three fives and the jack that matches the suit of the starter, with the fourth five turned as the starter. That gives eight fifteens, four fives forming six pairs, and one point for his nobs — sixteen plus twelve plus one, which totals 29.
What does pegging mean in Cribbage?
Pegging is the scoring that happens during the play, when players take turns laying cards and calling out the running total, which may never pass 31. You peg two for making the total fifteen or thirty-one, two for a pair, and points for runs, plus one for the last card of a series. The name comes from moving pegs along the cribbage board.